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1. Regulate Plex Trade! - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: Hairpins Blueprint wrote: People buy less plex because they get more isk for it... I'm not sure how to interpret OP's thought... The idea is: You want to buy a super. You don't have the ISK. So: You purchase PLEX, s...
- by Vincent Athena - at 2016.01.11 16:17:56
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2. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
I use RR on my drones during missions. Thus, its not a typical logistics ship that I am using. What does the dropoff curve look like for the typical ship used for L4 missions, like a Navy Domi or a 'snake?
- by Vincent Athena - at 2015.11.27 03:56:12
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3. For my birthday, I want an XL Citadel - in Player Features and Ideas Discussion [original thread]
Gift cards are less personal, and put the onus of effort on the gift receiver. Getting the item you asked for is nicer. You get what you wanted, rather than something that requires you to do extra steps to get what you wanted. In the limit of the...
- by Vincent Athena - at 2015.11.25 23:48:47
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4. For my birthday, I want an XL Citadel - in Player Features and Ideas Discussion [original thread]
I occurred to me that many players may wish to receive an Eve in-game item as a gift, and put it on their birthday or Christmas list. But, give that list to a person who does not play Eve, and they would be totally lost as to how to get it, or wha...
- by Vincent Athena - at 2015.11.25 20:51:47
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5. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Question: What happens if I am accelerating to warp speed when I am hit by a MJFG? Will I continue accelerating, and warp as normal? What if the micro jump causes my ship to be no longer aligned to my warp target (because I was warping just 300 km...
- by Vincent Athena - at 2015.11.17 17:17:26
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6. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Arline Kley wrote: CCP Rise wrote: When it finishes. Doesn't matter what happens during spool up. What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up ...
- by Vincent Athena - at 2015.11.17 17:02:41
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7. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
One thing I have not been able to find about citadels: How and what happens when you take them down. I don't mean destroy, I mean off-line, unanchor and scoop. It does not seem to be well covered in any blog or thread. (Just that during unanchorin...
- by Vincent Athena - at 2015.10.28 16:07:09
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8. Splitting PLEX up - in Player Features and Ideas Discussion [original thread]
CCP Terminus wrote: Petrified wrote: I wonder how well the SKINs have performed as an ISK sink... They aren't an ISK sink. Anyone buying a SKIN for ISK is buying it from another player, who receives the ISK. Well, there are the broker f...
- by Vincent Athena - at 2015.08.27 13:58:33
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9. Splitting PLEX up - in Player Features and Ideas Discussion [original thread]
There are several things CCP could do to lower the price of the PLEX. Allow AUR to be used to buy PLEX. That is, reverse conversion. Allow players to exchange AUR for ISK with each other. These increase the options to players, making the game mo...
- by Vincent Athena - at 2015.08.26 16:31:41
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10. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Long range movement: This would be for getting to high sec, or just moving caps about. The idea is it takes time, but not tedium. Currently, we already have warp drive. Use it, just in a new way. All ships can do long range warps. You select your...
- by Vincent Athena - at 2015.08.12 20:38:16
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11. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
CCP Terminus wrote: So, as I mentioned earlier, I brought up the Shield Flux Coils and Shield Rechargers comments people have made at the latest module tiericide meeting. It was mentioned that Shield Rechargers are used in passive PvE shield t...
- by Vincent Athena - at 2015.06.24 14:42:05
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12. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Don Pera Saissore wrote: Junior FC for Spectre fleet here. NPSI fleets have a lot of newbros participating and they have to rely on the fc to keep them safe in some situations. Lets say im engaging a fleet and something else l...
- by Vincent Athena - at 2015.06.12 13:33:35
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13. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
Ive always wondered how sufficient armor to cover a Battleship with 1.6 meters of steel all fits into a 50 cu m package. The armor thicknesses seem to be just so huge! Possible change to make it all make more sense: Drop a zero. 10mm, 20mm, 40mm,...
- by Vincent Athena - at 2015.05.20 23:06:37
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14. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: It also makes it much easier for players to decide what ore to mine if they find themselves in need of a specific mineral. No, it does not. You mine ALL the ore in the anomaly so you can get another anomaly. Please underst...
- by Vincent Athena - at 2015.04.15 00:14:20
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15. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
I have not read the entire thread, so this may be repetitious. An array that effects things in a neighboring system. For example, I turn on my array, and your local becomes delayed. New stargates: Lore (for example, the chronicle "Old Man's Star...
- by Vincent Athena - at 2015.04.06 15:34:16
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16. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
I'm not sure I understand the entire capture timer thing. Lets say I fly up to a structure, activate my E-link. It cycles once, then starts its second cycle. 1.5 minutes into that second cycle a SB shows up and makes me go boom. There is now 1.5 ...
- by Vincent Athena - at 2015.04.01 23:42:37
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17. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Troyd23 wrote: Cade Windstalker wrote: Troyd23 wrote: Quote: Capital ships have a role bonus that increases the module cycle time by 5x Forgive me here, Considering you're a flying brick with this active and can't receive remote as...
- by Vincent Athena - at 2015.04.01 23:25:44
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18. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Maybe instead of "T1 Entosis link " and "T2 Entosis link " you should call them "Small Entosis link" and "Large Entosis link". Given the range, power and energy use, that would better fit what you are doing.
- by Vincent Athena - at 2015.04.01 23:22:38
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19. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
CCP Sharq wrote: Vincent Athena wrote: How about turning on and off the effects of fleet boosts? That's a bigger scope request, along with skill tweaking, ghost implant fitting, drug testing etc. We are focusing on YOUR ships, modules, dro...
- by Vincent Athena - at 2015.03.30 18:42:01
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20. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
How about turning on and off the effects of fleet boosts?
- by Vincent Athena - at 2015.03.30 15:25:09
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